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Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
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@@ -33,12 +33,12 @@
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "main/main.h"
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#include "node_3d_editor_plugin.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "spatial_editor_plugin.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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