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Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
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@@ -116,7 +116,7 @@ void MeshEditor::_bind_methods() {
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MeshEditor::MeshEditor() {
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viewport = memnew(SubViewport);
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Ref<World> world;
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Ref<World3D> world;
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world.instance();
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viewport->set_world(world); //use own world
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add_child(viewport);
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