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Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
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@@ -32,7 +32,7 @@
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "spatial_editor_plugin.h"
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#include "node_3d_editor_plugin.h"
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Size2 GradientEditor::get_minimum_size() const {
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return Size2(0, 60) * EDSCALE;
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