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Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
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@@ -39,7 +39,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
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#include "editor/plugins/spatial_editor_plugin.h" // For onion skinning.
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#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
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#include "scene/main/window.h"
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#include "servers/visual_server.h"
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