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Merge pull request #108010 from DexterFstone/add-scene-tile-rotation
Add support for rotating scene tiles in TileMapLayer
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@@ -134,18 +134,7 @@ void TileMapLayerEditorTilesPlugin::_update_transform_buttons() {
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return;
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}
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bool has_scene_tile = false;
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for (const KeyValue<Vector2i, TileMapCell> &E : selection_pattern->get_pattern()) {
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if (Object::cast_to<TileSetScenesCollectionSource>(tile_set->get_source(E.value.source_id).ptr())) {
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has_scene_tile = true;
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break;
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}
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}
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if (has_scene_tile) {
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_set_transform_buttons_state({}, { transform_button_rotate_left, transform_button_rotate_right, transform_button_flip_h, transform_button_flip_v },
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TTR("Can't transform scene tiles."));
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} else if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE && selection_pattern->get_size() != Vector2i(1, 1)) {
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if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE && selection_pattern->get_size() != Vector2i(1, 1)) {
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_set_transform_buttons_state({ transform_button_flip_h, transform_button_flip_v }, { transform_button_rotate_left, transform_button_rotate_right },
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TTR("Can't rotate patterns when using non-square tile grid."));
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} else {
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