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[3.2] Sync csproj when files are changed from the Godot FileSystem dock
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@@ -22,6 +22,79 @@ namespace GodotTools.ProjectEditor
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root.Save();
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}
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public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedOldInclude = oldInclude.NormalizePath();
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var normalizedNewInclude = newInclude.NormalizePath();
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var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
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if (item == null)
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return;
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item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
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root.Save();
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}
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public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedInclude = include.NormalizePath();
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if (root.RemoveItemChecked(itemType, normalizedInclude))
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root.Save();
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}
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public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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bool dirty = false;
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var oldFolderNormalized = oldFolder.NormalizePath();
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var newFolderNormalized = newFolder.NormalizePath();
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string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
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string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
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foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
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{
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string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
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string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
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item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
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dirty = true;
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}
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if (dirty)
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root.Save();
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}
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public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var folderNormalized = folder.NormalizePath();
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var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
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if (itemsToRemove.Count > 0)
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{
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foreach (var item in itemsToRemove)
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item.Parent.RemoveChild(item);
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root.Save();
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}
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}
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private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
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{
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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