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Merge pull request #43479 from Calinou/use-low-editor-scale-auto
Use 75% editor scale on small displays automatically
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@@ -2366,12 +2366,24 @@ ProjectManager::ProjectManager() {
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switch (display_scale) {
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case 0: {
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// Try applying a suitable display scale automatically
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// Try applying a suitable display scale automatically.
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#ifdef OSX_ENABLED
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editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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editor_set_scale(DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).x > 2000 ? 2.0 : 1.0);
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float scale;
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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scale = 0.75;
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} else {
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scale = 1.0;
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}
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editor_set_scale(scale);
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#endif
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} break;
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@@ -2393,9 +2405,9 @@ ProjectManager::ProjectManager() {
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case 6:
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editor_set_scale(2.0);
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break;
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default: {
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default:
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editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
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} break;
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break;
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}
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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