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Merge pull request #12359 from kubecz3k/spatial-lock

ability to lock spatial nodes transform in editor
This commit is contained in:
Rémi Verschelde
2017-11-20 16:02:20 +01:00
committed by GitHub
5 changed files with 112 additions and 4 deletions

View File

@@ -745,6 +745,10 @@ void SceneTreeDock::_notification(int p_what) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
}
SpatialEditorPlugin *spatial_editor_plugin = Object::cast_to<SpatialEditorPlugin>(editor_data->get_editor("3D"));
spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));