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Move D3D12's automatic texture clears to RenderingDevice.
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@@ -53,6 +53,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
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return false;
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case API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS:
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return false;
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case API_TRAIT_TEXTURE_OUTPUTS_REQUIRE_CLEARS:
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return false;
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default:
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ERR_FAIL_V(0);
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}
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