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Add ability to mute AudioServer.
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused). Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings. Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
This commit is contained in:
@@ -39,11 +39,17 @@
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#include "servers/audio/effects/audio_effect_compressor.h"
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#ifdef TOOLS_ENABLED
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#include "main/main.h"
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#define MARK_EDITED set_edited(true);
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#else
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#define MARK_EDITED
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#endif
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#ifdef DEV_ENABLED
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// Compile with this define to get logging output (via print_verbose).
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// #define GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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#endif
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AudioDriver *AudioDriver::singleton = nullptr;
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AudioDriver *AudioDriver::get_singleton() {
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return singleton;
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@@ -173,6 +179,13 @@ AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS] = {
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&AudioDriverManager::dummy_driver,
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};
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int AudioDriverManager::driver_count = 1;
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int AudioDriverManager::desired_driver_id = -2;
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int AudioDriverManager::actual_driver_id = -2;
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// Defaults are for the editor, outside the editor will be overridden.
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uint32_t AudioDriverManager::_mute_state = AudioDriverManager::MuteFlags::MUTE_FLAG_DISABLED;
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uint32_t AudioDriverManager::_mute_state_final = AudioDriverManager::MuteFlags::MUTE_FLAG_DISABLED;
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uint32_t AudioDriverManager::_mute_state_mask = UINT32_MAX;
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void AudioDriverManager::add_driver(AudioDriver *p_driver) {
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ERR_FAIL_COND(driver_count >= MAX_DRIVERS);
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@@ -186,22 +199,62 @@ int AudioDriverManager::get_driver_count() {
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return driver_count;
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}
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void AudioDriverManager::initialize(int p_driver) {
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GLOBAL_DEF_RST("audio/enable_audio_input", false);
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GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
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GLOBAL_DEF_RST("audio/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
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GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
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GLOBAL_DEF_RST("audio/output_latency.web", 50); // Safer default output_latency for web.
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void AudioDriverManager::_log(String p_sz, int p_driver_id) {
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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if ((p_driver_id >= 0) && (p_driver_id < driver_count)) {
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p_sz += get_driver(p_driver_id)->get_name();
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}
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print_verbose(p_sz);
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#endif
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}
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void AudioDriverManager::_set_driver(int p_driver) {
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desired_driver_id = p_driver;
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if (!is_active()) {
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// Last driver is always the dummy.
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p_driver = driver_count - 1;
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}
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// noop
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if (actual_driver_id == p_driver) {
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return;
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}
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bool needs_start = false;
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// Give the previous driver a chance to finish.
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if ((actual_driver_id != -2) && (actual_driver_id < driver_count)) {
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("finishing audio driver ", actual_driver_id);
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#endif
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AudioDriverManager::get_driver(actual_driver_id)->finish();
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actual_driver_id = -2;
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needs_start = true;
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}
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int failed_driver = -1;
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// Check if there is a selected driver
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// Check if there is a selected driver.
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if (p_driver >= 0 && p_driver < driver_count) {
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if (drivers[p_driver]->init() == OK) {
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drivers[p_driver]->set_singleton();
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actual_driver_id = p_driver;
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("init success audio driver ", actual_driver_id);
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#endif
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if (needs_start) {
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drivers[p_driver]->start();
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("\tstarting driver ", p_driver);
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#endif
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}
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return;
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} else {
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failed_driver = p_driver;
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("init failure audio driver ", p_driver);
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#endif
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}
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}
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@@ -214,20 +267,111 @@ void AudioDriverManager::initialize(int p_driver) {
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if (drivers[i]->init() == OK) {
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drivers[i]->set_singleton();
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actual_driver_id = i;
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("init success (any) audio driver ", actual_driver_id);
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#endif
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if (needs_start) {
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drivers[p_driver]->start();
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("\tstarting driver ", p_driver);
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#endif
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}
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break;
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}
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}
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if (driver_count > 1 && String(AudioDriver::get_singleton()->get_name()) == "Dummy") {
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if (is_active() && (driver_count > 1) && (String(AudioDriver::get_singleton()->get_name()) == "Dummy")) {
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WARN_PRINT("All audio drivers failed, falling back to the dummy driver.");
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}
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}
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void AudioDriverManager::initialize(int p_driver) {
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bool mute_driver = GLOBAL_DEF("audio/muting/mute_driver", false);
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GLOBAL_DEF_RST("audio/enable_audio_input", false);
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GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
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GLOBAL_DEF_RST("audio/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
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GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
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GLOBAL_DEF_RST("audio/output_latency.web", 50); // Safer default output_latency for web.
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// These Project settings are only actually set and used outside the editor.
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// The Editor uses EditorSettings defined in editor_node.cpp.
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bool mute_on_pause = GLOBAL_DEF("audio/muting/mute_on_pause", true);
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bool mute_on_silence = GLOBAL_DEF("audio/muting/mute_on_silence", false);
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bool mute_on_focus_loss = GLOBAL_DEF("audio/muting/mute_on_focus_loss", false);
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// Defaults for outside the editor.
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#ifdef TOOLS_ENABLED
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if (!(Engine::get_singleton()->is_editor_hint() || Main::is_project_manager())) {
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#else
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{
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#endif
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// Note that these can be set differently on different platforms if desired.
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// e.g. Android may want to ensure mute when app paused etc.
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_mute_state = mute_driver ? MuteFlags::MUTE_FLAG_DISABLED : 0;
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// Sensitive to all but focus and quiet mode.
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_mute_state_mask = MuteFlags::MUTE_FLAG_DISABLED;
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if (mute_on_pause) {
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_mute_state_mask |= MuteFlags::MUTE_FLAG_PAUSED;
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}
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if (mute_on_silence) {
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_mute_state_mask |= MuteFlags::MUTE_FLAG_SILENCE;
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}
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if (mute_on_focus_loss) {
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_mute_state_mask |= MuteFlags::MUTE_FLAG_FOCUS_LOSS;
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}
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_update_mute_state();
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}
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_set_driver(p_driver);
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}
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AudioDriver *AudioDriverManager::get_driver(int p_driver) {
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ERR_FAIL_INDEX_V(p_driver, driver_count, nullptr);
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return drivers[p_driver];
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}
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void AudioDriverManager::_update_mute_state() {
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_mute_state_final = _mute_state & _mute_state_mask;
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}
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void AudioDriverManager::set_mute_sensitivity(MuteFlags p_flag, bool p_enabled) {
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if (p_enabled) {
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_mute_state_mask |= p_flag;
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} else {
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_mute_state_mask &= ~p_flag;
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}
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_update_mute_state();
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_set_driver(desired_driver_id);
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}
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void AudioDriverManager::set_mute_flag(MuteFlags p_flag, bool p_enabled) {
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("set_mute_flag " + itos(p_flag) + " " + String(Variant(p_enabled)) + ", flags was " + itos(_mute_state) + " (final flags " + itos(_mute_state_final) + ")");
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#endif
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bool enabled = _mute_state & p_flag;
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if (enabled == p_enabled) {
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("\tno change");
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#endif
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return;
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}
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if (p_enabled) {
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_mute_state |= p_flag;
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} else {
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_mute_state &= ~p_flag;
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}
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_update_mute_state();
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#ifdef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
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_log("\tflags now " + itos(_mute_state) + " (final flags " + itos(_mute_state_final) + ")");
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#endif
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_set_driver(desired_driver_id);
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}
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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@@ -247,6 +391,9 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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}
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ERR_FAIL_COND_MSG(buses.empty() && todo, "AudioServer bus count is less than 1.");
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bool processing_allowed = AudioDriverManager::is_audio_processing_allowed();
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while (todo) {
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if (to_mix == 0) {
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_mix_step();
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@@ -254,50 +401,53 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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int to_copy = MIN(to_mix, todo);
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Bus *master = buses[0];
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if (processing_allowed) {
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Bus *master = buses[0];
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int from = buffer_size - to_mix;
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int from_buf = p_frames - todo;
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int from = buffer_size - to_mix;
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int from_buf = p_frames - todo;
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//master master, send to output
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int cs = master->channels.size();
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//master master, send to output
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int cs = master->channels.size();
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// take away 1 from the stride as we are manually incrementing one for stereo
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uintptr_t stride_minus_one = (cs * 2) - 1;
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// take away 1 from the stride as we are manually incrementing one for stereo
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uintptr_t stride_minus_one = (cs * 2) - 1;
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for (int k = 0; k < cs; k++) {
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// destination start for data will be the same in all cases
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int32_t *dest = &p_buffer[(from_buf * (cs * 2)) + (k * 2)];
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for (int k = 0; k < cs; k++) {
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// destination start for data will be the same in all cases
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int32_t *dest = &p_buffer[(from_buf * (cs * 2)) + (k * 2)];
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if (master->channels[k].active) {
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const AudioFrame *buf = master->channels[k].buffer.ptr();
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if (master->channels[k].active) {
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const AudioFrame *buf = master->channels[k].buffer.ptr();
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for (int j = 0; j < to_copy; j++) {
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float l = CLAMP(buf[from + j].l, -1.0, 1.0);
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int32_t vl = l * ((1 << 20) - 1);
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int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11);
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*dest = vl2;
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dest++;
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for (int j = 0; j < to_copy; j++) {
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float l = CLAMP(buf[from + j].l, -1.0, 1.0);
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int32_t vl = l * ((1 << 20) - 1);
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int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11);
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*dest = vl2;
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dest++;
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float r = CLAMP(buf[from + j].r, -1.0, 1.0);
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int32_t vr = r * ((1 << 20) - 1);
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int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11);
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*dest = vr2;
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dest += stride_minus_one;
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}
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float r = CLAMP(buf[from + j].r, -1.0, 1.0);
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int32_t vr = r * ((1 << 20) - 1);
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int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11);
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*dest = vr2;
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dest += stride_minus_one;
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}
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} else {
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// Bizarrely, profiling indicates that detecting the common case of cs == 1
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// and k == 0, and using memset is SLOWER than setting individually.
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// (Perhaps it gets optimized to a faster instruction than memset).
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for (int j = 0; j < to_copy; j++) {
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*dest = 0;
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dest++;
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*dest = 0;
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dest += stride_minus_one;
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} else {
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// Bizarrely, profiling indicates that detecting the common case of cs == 1
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// and k == 0, and using memset is SLOWER than setting individually.
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// (Perhaps it gets optimized to a faster instruction than memset).
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for (int j = 0; j < to_copy; j++) {
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*dest = 0;
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dest++;
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*dest = 0;
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dest += stride_minus_one;
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}
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}
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}
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}
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} // if audio processing allowed
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todo -= to_copy;
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to_mix -= to_copy;
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@@ -310,6 +460,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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void AudioServer::_mix_step() {
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bool solo_mode = false;
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bool processing_allowed = AudioDriverManager::is_audio_processing_allowed();
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for (int i = 0; i < buses.size(); i++) {
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Bus *bus = buses[i];
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@@ -355,48 +506,51 @@ void AudioServer::_mix_step() {
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//go bus by bus
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Bus *bus = buses[i];
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for (int k = 0; k < bus->channels.size(); k++) {
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if (bus->channels[k].active && !bus->channels[k].used) {
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//buffer was not used, but it's still active, so it must be cleaned
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AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
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if (processing_allowed) {
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for (int k = 0; k < bus->channels.size(); k++) {
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if (bus->channels[k].active && !bus->channels[k].used) {
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// Buffer was not used, but it's still active, so it must be cleaned.
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AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
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for (uint32_t j = 0; j < buffer_size; j++) {
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buf[j] = AudioFrame(0, 0);
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for (uint32_t j = 0; j < buffer_size; j++) {
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buf[j] = AudioFrame(0, 0);
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}
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}
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}
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}
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//process effects
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if (!bus->bypass) {
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for (int j = 0; j < bus->effects.size(); j++) {
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if (!bus->effects[j].enabled) {
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continue;
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}
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#ifdef DEBUG_ENABLED
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uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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#endif
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for (int k = 0; k < bus->channels.size(); k++) {
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if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
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// Process effects.
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if (!bus->bypass) {
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for (int j = 0; j < bus->effects.size(); j++) {
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if (!bus->effects[j].enabled) {
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continue;
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}
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bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
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}
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//swap buffers, so internal buffer always has the right data
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for (int k = 0; k < bus->channels.size(); k++) {
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if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
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continue;
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}
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SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
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}
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#ifdef DEBUG_ENABLED
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bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
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uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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#endif
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for (int k = 0; k < bus->channels.size(); k++) {
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if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
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continue;
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}
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bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
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}
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// Swap buffers, so internal buffer always has the right data.
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for (int k = 0; k < bus->channels.size(); k++) {
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if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) {
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continue;
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}
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SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
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}
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#ifdef DEBUG_ENABLED
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bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
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#endif
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}
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}
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}
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} // If processing allowed.
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//process send
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@@ -436,17 +590,19 @@ void AudioServer::_mix_step() {
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}
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}
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//apply volume and compute peak
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for (uint32_t j = 0; j < buffer_size; j++) {
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buf[j] *= volume;
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if (processing_allowed) {
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// Apply volume and compute peak.
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for (uint32_t j = 0; j < buffer_size; j++) {
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buf[j] *= volume;
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float l = ABS(buf[j].l);
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if (l > peak.l) {
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peak.l = l;
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}
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float r = ABS(buf[j].r);
|
||||
if (r > peak.r) {
|
||||
peak.r = r;
|
||||
float l = ABS(buf[j].l);
|
||||
if (l > peak.l) {
|
||||
peak.l = l;
|
||||
}
|
||||
float r = ABS(buf[j].r);
|
||||
if (r > peak.r) {
|
||||
peak.r = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -463,7 +619,7 @@ void AudioServer::_mix_step() {
|
||||
}
|
||||
}
|
||||
|
||||
if (send) {
|
||||
if (send && processing_allowed) {
|
||||
//if not master bus, send
|
||||
AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache, k);
|
||||
|
||||
@@ -489,6 +645,8 @@ bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const {
|
||||
}
|
||||
|
||||
AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
|
||||
last_sound_played_ms = OS::get_singleton()->get_ticks_msec();
|
||||
|
||||
ERR_FAIL_INDEX_V(p_bus, buses.size(), nullptr);
|
||||
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), nullptr);
|
||||
|
||||
@@ -1037,6 +1195,23 @@ void AudioServer::update() {
|
||||
prof_time = 0;
|
||||
#endif
|
||||
|
||||
// Give audio driver option to turn off to throttle CPU.
|
||||
if (AudioDriverManager::get_mute_sensitivity(AudioDriverManager::MUTE_FLAG_SILENCE)) {
|
||||
uint32_t time_ms = OS::get_singleton()->get_ticks_msec();
|
||||
if (time_ms >= last_sound_played_ms) {
|
||||
uint32_t diff_ms = time_ms - last_sound_played_ms;
|
||||
if (diff_ms <= 10000) {
|
||||
if (AudioDriverManager::get_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE)) {
|
||||
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE, false);
|
||||
}
|
||||
} else {
|
||||
if (!AudioDriverManager::get_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE)) {
|
||||
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_SILENCE, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Set<CallbackItem>::Element *E = update_callbacks.front(); E; E = E->next()) {
|
||||
E->get().callback(E->get().userdata);
|
||||
}
|
||||
@@ -1256,6 +1431,14 @@ String AudioServer::get_device() {
|
||||
return AudioDriver::get_singleton()->get_device();
|
||||
}
|
||||
|
||||
void AudioServer::set_enabled(bool p_enabled) {
|
||||
AudioDriverManager::set_mute_flag(AudioDriverManager::MUTE_FLAG_DISABLED, !p_enabled);
|
||||
}
|
||||
|
||||
bool AudioServer::is_enabled() const {
|
||||
return !AudioDriverManager::get_mute_flag(AudioDriverManager::MUTE_FLAG_DISABLED);
|
||||
}
|
||||
|
||||
void AudioServer::set_device(String device) {
|
||||
AudioDriver::get_singleton()->set_device(device);
|
||||
}
|
||||
@@ -1338,6 +1521,9 @@ void AudioServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
|
||||
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &AudioServer::set_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_enabled"), &AudioServer::is_enabled);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device");
|
||||
@@ -1367,6 +1553,7 @@ AudioServer::AudioServer() {
|
||||
mix_time = 0;
|
||||
mix_size = 0;
|
||||
global_rate_scale = 1;
|
||||
last_sound_played_ms = 0;
|
||||
}
|
||||
|
||||
AudioServer::~AudioServer() {
|
||||
@@ -1498,3 +1685,5 @@ AudioBusLayout::AudioBusLayout() {
|
||||
buses.resize(1);
|
||||
buses.write[0].name = "Master";
|
||||
}
|
||||
|
||||
#undef GODOT_AUDIO_DRIVER_MANAGER_LOGGING_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user