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-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610

This commit is contained in:
Juan Linietsky
2015-04-09 00:29:21 -03:00
parent e18c6ef63b
commit d148a03848
4 changed files with 10 additions and 4 deletions

View File

@@ -146,7 +146,6 @@ RID VisualServer::_make_test_cube() {
tangents.push_back( normal_points[m_idx][0] );\
tangents.push_back( 1.0 );\
uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
print_line(itos( (face_points[m_idx][0]>0?1:0)|(face_points[m_idx][1]>0?2:0)|(face_points[m_idx][2]>0?4:0)));\
vtx_idx++;\
for (int i=0;i<6;i++) {
@@ -207,7 +206,7 @@ RID VisualServer::_make_test_cube() {
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Vector3(0.2,0.2,0.2) );
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );