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[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
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@@ -475,7 +475,7 @@ real_t CanvasItemEditor::snap_angle(real_t p_target, real_t p_start) const {
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}
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}
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void CanvasItemEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
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void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
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ERR_FAIL_COND(p_ev.is_null());
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Ref<InputEventKey> k = p_ev;
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@@ -5322,7 +5322,7 @@ CanvasItemEditor::CanvasItemEditor() {
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ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4);
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ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), Key::KEY_5);
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set_process_unhandled_key_input(true);
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set_process_shortcut_input(true);
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// Update the menus' checkboxes
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call_deferred(SNAME("set_state"), get_state());
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