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Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload
C#: Fix duplicate key issue on reload
This commit is contained in:
@@ -310,13 +310,6 @@ namespace Godot.Bridge
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_pathTypeBiMap.Add(scriptPathAttr.Path, type);
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_pathTypeBiMap.Add(scriptPathAttr.Path, type);
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// This method may be called before initialization.
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if (NativeFuncs.godotsharp_dotnet_module_is_initialized().ToBool() && Engine.IsEditorHint())
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{
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using godot_string scriptPath = Marshaling.ConvertStringToNative(scriptPathAttr.Path);
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NativeFuncs.godotsharp_internal_editor_file_system_update_file(scriptPath);
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}
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if (AlcReloadCfg.IsAlcReloadingEnabled)
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if (AlcReloadCfg.IsAlcReloadingEnabled)
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{
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{
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AddTypeForAlcReloading(type);
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AddTypeForAlcReloading(type);
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@@ -366,6 +359,16 @@ namespace Godot.Bridge
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}
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}
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}
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}
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}
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}
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// This method may be called before initialization.
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if (NativeFuncs.godotsharp_dotnet_module_is_initialized().ToBool() && Engine.IsEditorHint())
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{
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foreach (var scriptPath in _pathTypeBiMap.Paths)
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{
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using godot_string nativeScriptPath = Marshaling.ConvertStringToNative(scriptPath);
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NativeFuncs.godotsharp_internal_editor_file_system_update_file(nativeScriptPath);
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}
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}
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}
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}
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[UnmanagedCallersOnly]
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[UnmanagedCallersOnly]
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@@ -61,6 +61,8 @@ public static partial class ScriptManagerBridge
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private System.Collections.Generic.Dictionary<string, Type> _pathTypeMap = new();
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private System.Collections.Generic.Dictionary<string, Type> _pathTypeMap = new();
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private System.Collections.Generic.Dictionary<Type, string> _typePathMap = new();
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private System.Collections.Generic.Dictionary<Type, string> _typePathMap = new();
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public System.Collections.Generic.IEnumerable<string> Paths => _pathTypeMap.Keys;
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public void Add(string scriptPath, Type scriptType)
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public void Add(string scriptPath, Type scriptType)
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{
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{
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_pathTypeMap.Add(scriptPath, scriptType);
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_pathTypeMap.Add(scriptPath, scriptType);
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