You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Use double when setting the default step size
Casting it as a float was causing issues with the progress bar
This commit is contained in:
@@ -3282,7 +3282,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
|
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
|
||||||
float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
|
double default_float_step = EDITOR_GET("interface/inspector/default_float_step");
|
||||||
|
|
||||||
switch (p_type) {
|
switch (p_type) {
|
||||||
// atomic types
|
// atomic types
|
||||||
|
|||||||
@@ -1472,7 +1472,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||||||
|
|
||||||
Vector3 ray_pos = _get_ray_pos(m->get_position());
|
Vector3 ray_pos = _get_ray_pos(m->get_position());
|
||||||
Vector3 ray = _get_ray(m->get_position());
|
Vector3 ray = _get_ray(m->get_position());
|
||||||
float snap = EDITOR_GET("interface/inspector/default_float_step");
|
double snap = EDITOR_GET("interface/inspector/default_float_step");
|
||||||
int snap_step_decimals = Math::range_step_decimals(snap);
|
int snap_step_decimals = Math::range_step_decimals(snap);
|
||||||
|
|
||||||
switch (_edit.mode) {
|
switch (_edit.mode) {
|
||||||
@@ -1766,7 +1766,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||||||
Vector3 y_axis = (click - _edit.center).normalized();
|
Vector3 y_axis = (click - _edit.center).normalized();
|
||||||
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
|
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
|
||||||
|
|
||||||
float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
|
double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
|
||||||
|
|
||||||
if (_edit.snap || spatial_editor->is_snap_enabled()) {
|
if (_edit.snap || spatial_editor->is_snap_enabled()) {
|
||||||
snap = spatial_editor->get_rotate_snap();
|
snap = spatial_editor->get_rotate_snap();
|
||||||
|
|||||||
Reference in New Issue
Block a user