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Fix built-in script path of GDScript
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@@ -1050,6 +1050,11 @@ Error GDScript::load_byte_code(const String &p_path) {
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return ERR_COMPILATION_FAILED;
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return ERR_COMPILATION_FAILED;
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}
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}
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void GDScript::set_path(const String &p_path, bool p_take_over) {
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Script::set_path(p_path, p_take_over);
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this->path = p_path;
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}
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Error GDScript::load_source_code(const String &p_path) {
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Error GDScript::load_source_code(const String &p_path) {
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Vector<uint8_t> sourcef;
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Vector<uint8_t> sourcef;
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Error err;
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Error err;
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@@ -222,6 +222,7 @@ public:
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virtual Error reload(bool p_keep_state = false) override;
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virtual Error reload(bool p_keep_state = false) override;
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
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void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
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Error load_source_code(const String &p_path);
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Error load_source_code(const String &p_path);
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Error load_byte_code(const String &p_path);
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Error load_byte_code(const String &p_path);
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