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Fix built-in script path of GDScript
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@@ -222,6 +222,7 @@ public:
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virtual Error reload(bool p_keep_state = false) override;
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
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Error load_source_code(const String &p_path);
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Error load_byte_code(const String &p_path);
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