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[3.2] Added UniformRef visual shader node
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@@ -219,6 +219,7 @@ class VisualShaderEditor : public VBoxContainer {
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void _rebuild();
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void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
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void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
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void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
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void _remove_input_port(int p_node, int p_port);
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