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[3.2] Added UniformRef visual shader node

This commit is contained in:
Yuri Roubinsky
2020-08-11 14:54:26 +03:00
parent 23b553ba06
commit d0c705781c
6 changed files with 426 additions and 2 deletions

View File

@@ -219,6 +219,7 @@ class VisualShaderEditor : public VBoxContainer {
void _rebuild();
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_input_port(int p_node, int p_port);