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Fixing artifacts in SSR
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@@ -1500,9 +1500,8 @@ void RenderForwardClustered::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buf
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ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment));
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Size2i half_size = Size2i(internal_size.x / 2, internal_size.y / 2);
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if (rb_data->ss_effects_data.ssr.output.is_null()) {
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ss_effects->ssr_allocate_buffers(rb_data->ss_effects_data.ssr, _render_buffers_get_color_format(), half_size, view_count);
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}
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ss_effects->ssr_allocate_buffers(rb_data->ss_effects_data.ssr, _render_buffers_get_color_format(), half_size, view_count);
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RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS];
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RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS];
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for (uint32_t v = 0; v < view_count; v++) {
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