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Renamed call_group to call_group_flags, made call_group without flags the default
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@@ -141,7 +141,7 @@ void SceneTree::_flush_ugc() {
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for(int i=0;i<E->get().size();i++)
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v[i]=E->get()[i];
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call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
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call_group_flags(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]);
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unique_group_calls.erase(E);
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}
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@@ -166,7 +166,7 @@ void SceneTree::_update_group_order(Group& g) {
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}
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void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
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void SceneTree::call_group_flags(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E)
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@@ -216,7 +216,7 @@ void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME) {
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if (p_call_flags&GROUP_CALL_MULIILEVEL)
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if (p_call_flags&GROUP_CALL_MULTILEVEL)
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nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function,VARIANT_ARG_PASS);
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@@ -233,7 +233,7 @@ void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const
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continue;
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if (p_call_flags&GROUP_CALL_REALTIME) {
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if (p_call_flags&GROUP_CALL_MULIILEVEL)
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if (p_call_flags&GROUP_CALL_MULTILEVEL)
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nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function,VARIANT_ARG_PASS);
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@@ -248,7 +248,7 @@ void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const
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call_skip.clear();
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}
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void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
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void SceneTree::notify_group_flags(uint32_t p_call_flags,const StringName& p_group,int p_notification) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E)
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@@ -298,7 +298,7 @@ void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int
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call_skip.clear();
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}
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void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
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void SceneTree::set_group_flags(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) {
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Map<StringName,Group>::Element *E=group_map.find(p_group);
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if (!E)
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@@ -348,6 +348,23 @@ void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const
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call_skip.clear();
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}
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void SceneTree::call_group(const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) {
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call_group_flags(0,p_group,VARIANT_ARG_PASS);
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}
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void SceneTree::notify_group(const StringName& p_group,int p_notification) {
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notify_group_flags(0,p_group,p_notification);
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}
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void SceneTree::set_group(const StringName& p_group,const String& p_name,const Variant& p_value) {
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set_group_flags(0,p_group,p_name,p_value);
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}
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void SceneTree::set_input_as_handled() {
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input_handled=true;
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@@ -357,7 +374,7 @@ void SceneTree::input_text( const String& p_text ) {
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root_lock++;
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call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
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call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
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root_lock--;
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@@ -452,7 +469,7 @@ void SceneTree::input_event( const InputEvent& p_event ) {
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//transform for the rest
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#else
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call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check
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call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check
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#endif
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if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
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@@ -477,7 +494,7 @@ void SceneTree::input_event( const InputEvent& p_event ) {
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}
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#else
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call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check
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call_group_flags(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check
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#endif
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input_handled=true;
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@@ -528,7 +545,7 @@ bool SceneTree::iteration(float p_time) {
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_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
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_flush_ugc();
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_flush_transform_notifications();
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call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
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call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds");
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root_lock--;
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_flush_delete_queue();
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@@ -573,7 +590,7 @@ bool SceneTree::idle(float p_time){
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_flush_ugc();
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_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
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call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds");
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call_group_flags(GROUP_CALL_REALTIME,"_viewports","update_worlds");
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root_lock--;
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@@ -667,7 +684,7 @@ void SceneTree::_notification(int p_notification) {
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} break;
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case NOTIFICATION_WM_UNFOCUS_REQUEST: {
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notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
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notify_group_flags(GROUP_CALL_REALTIME|GROUP_CALL_MULTILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
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} break;
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@@ -991,7 +1008,7 @@ uint32_t SceneTree::get_last_event_id() const {
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}
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Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
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Variant SceneTree::_call_group_flags(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
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r_error.error=Variant::CallError::CALL_OK;
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@@ -1011,11 +1028,33 @@ Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::
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v[i]=*p_args[i+3];
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}
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call_group(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
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call_group_flags(flags,group,method,v[0],v[1],v[2],v[3],v[4]);
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return Variant();
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}
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Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
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r_error.error=Variant::CallError::CALL_OK;
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ERR_FAIL_COND_V(p_argcount<2,Variant());
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ERR_FAIL_COND_V(p_args[0]->get_type()!=Variant::STRING,Variant());
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ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant());
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StringName group = *p_args[0];
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StringName method = *p_args[1];
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Variant v[VARIANT_ARG_MAX];
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for(int i=0;i<MIN(p_argcount-2,5);i++) {
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v[i]=*p_args[i+2];
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}
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call_group_flags(0,group,method,v[0],v[1],v[2],v[3],v[4]);
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return Variant();
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}
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int64_t SceneTree::get_frame() const {
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return current_frame;
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@@ -2181,10 +2220,6 @@ void SceneTree::_bind_methods() {
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//ClassDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
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ClassDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group);
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ClassDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group);
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ClassDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
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ClassDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root);
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ClassDB::bind_method(_MD("has_group","name"),&SceneTree::has_group);
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@@ -2222,13 +2257,30 @@ void SceneTree::_bind_methods() {
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MethodInfo mi;
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mi.name="call_group";
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mi.name="call_group_flags";
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mi.arguments.push_back( PropertyInfo( Variant::INT, "flags"));
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mi.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
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mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi);
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group_flags",&SceneTree::_call_group_flags,mi);
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ClassDB::bind_method(_MD("notify_group_flags","call_flags","group","notification"),&SceneTree::notify_group_flags);
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ClassDB::bind_method(_MD("set_group_flags","call_flags","group","property","value"),&SceneTree::set_group_flags);
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MethodInfo mi2;
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mi2.name="call_group";
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mi2.arguments.push_back( PropertyInfo( Variant::STRING, "group"));
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mi2.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"call_group",&SceneTree::_call_group,mi2);
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ClassDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group);
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ClassDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group);
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ClassDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
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ClassDB::bind_method(_MD("set_current_scene","child_node:Node"),&SceneTree::set_current_scene);
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ClassDB::bind_method(_MD("get_current_scene:Node"),&SceneTree::get_current_scene);
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