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Fix parsing of the keep_screen_on display setting

(cherry picked from commit 3c75887d41)
This commit is contained in:
Fredia Huya-Kouadio
2022-11-17 05:54:05 -08:00
committed by Rémi Verschelde
parent 477d24b6d1
commit d08e057194

View File

@@ -392,7 +392,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onRegisterPluginWithGodotNative();
}
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
setKeepScreenOn(Boolean.parseBoolean(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
// The Godot Android plugins are setup on completion of GodotLib.setup
mainThreadHandler.post(() -> {