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Compatibility: Explicitly use BC1's RGB variant
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@@ -658,8 +658,8 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
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switch (p_format) {
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switch (p_format) {
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case Image::FORMAT_DXT1: {
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case Image::FORMAT_DXT1: {
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if (config->s3tc_supported) {
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if (config->s3tc_supported) {
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r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_gl_internal_format = _EXT_COMPRESSED_RGB_S3TC_DXT1_EXT;
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r_gl_format = GL_RGBA;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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r_compressed = true;
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} else {
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} else {
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@@ -48,6 +48,7 @@ namespace GLES3 {
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#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define _EXT_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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