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Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
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@@ -673,6 +673,10 @@ public:
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virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
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virtual void viewport_set_measure_render_time(RID p_viewport, bool p_enable) = 0;
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virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
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virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
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virtual void directional_shadow_atlas_set_size(int p_size) = 0;
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/* SKY API */
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