You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
This commit is contained in:
@@ -411,6 +411,14 @@ public:
|
||||
|
||||
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
|
||||
|
||||
FUNC2(viewport_set_measure_render_time, RID, bool)
|
||||
virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const {
|
||||
return rendering_server->viewport_get_measured_render_time_cpu(p_viewport);
|
||||
}
|
||||
virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const {
|
||||
return rendering_server->viewport_get_measured_render_time_gpu(p_viewport);
|
||||
}
|
||||
|
||||
FUNC1(directional_shadow_atlas_set_size, int)
|
||||
|
||||
/* SKY API */
|
||||
|
||||
Reference in New Issue
Block a user