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Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
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@@ -493,6 +493,10 @@ public:
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BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
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BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
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BIND2(viewport_set_measure_render_time, RID, bool)
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BIND1RC(float, viewport_get_measured_render_time_cpu, RID)
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BIND1RC(float, viewport_get_measured_render_time_gpu, RID)
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/* ENVIRONMENT API */
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#undef BINDBASE
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