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Fix lightmapper seam blending
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@@ -428,6 +428,7 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
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SWAP(edge.a, edge.b);
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SWAP(edge.na, edge.nb);
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SWAP(uv2.a, uv2.b);
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SWAP(uv2.indices.x, uv2.indices.y);
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SWAP(edge_indices.x, edge_indices.y);
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}
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