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Simplify GDVIRTUAL_CALL calls
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@@ -100,33 +100,21 @@ StringName XRInterfaceExtension::get_name() const {
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}
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uint32_t XRInterfaceExtension::get_capabilities() const {
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uint32_t capabilities;
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if (GDVIRTUAL_CALL(_get_capabilities, capabilities)) {
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return capabilities;
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}
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return 0;
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uint32_t capabilities = 0;
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GDVIRTUAL_CALL(_get_capabilities, capabilities);
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return capabilities;
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}
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bool XRInterfaceExtension::is_initialized() const {
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bool initialised = false;
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if (GDVIRTUAL_CALL(_is_initialized, initialised)) {
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return initialised;
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}
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return false;
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GDVIRTUAL_CALL(_is_initialized, initialised);
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return initialised;
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}
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bool XRInterfaceExtension::initialize() {
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bool initialised = false;
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if (GDVIRTUAL_CALL(_initialize, initialised)) {
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return initialised;
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}
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return false;
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GDVIRTUAL_CALL(_initialize, initialised);
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return initialised;
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}
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void XRInterfaceExtension::uninitialize() {
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@@ -150,13 +138,9 @@ PackedStringArray XRInterfaceExtension::get_suggested_pose_names(const StringNam
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}
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XRInterface::TrackingStatus XRInterfaceExtension::get_tracking_status() const {
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uint32_t status;
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if (GDVIRTUAL_CALL(_get_tracking_status, status)) {
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return TrackingStatus(status);
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}
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return XR_UNKNOWN_TRACKING;
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uint32_t status = XR_UNKNOWN_TRACKING;
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GDVIRTUAL_CALL(_get_tracking_status, status);
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return TrackingStatus(status);
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}
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void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
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@@ -164,52 +148,34 @@ void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, con
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}
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bool XRInterfaceExtension::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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bool is_supported;
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if (GDVIRTUAL_CALL(_supports_play_area_mode, p_mode, is_supported)) {
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return is_supported;
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}
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return false;
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bool is_supported = false;
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GDVIRTUAL_CALL(_supports_play_area_mode, p_mode, is_supported);
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return is_supported;
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}
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XRInterface::PlayAreaMode XRInterfaceExtension::get_play_area_mode() const {
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uint32_t mode;
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if (GDVIRTUAL_CALL(_get_play_area_mode, mode)) {
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return XRInterface::PlayAreaMode(mode);
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}
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return XRInterface::XR_PLAY_AREA_UNKNOWN;
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uint32_t mode = XR_PLAY_AREA_UNKNOWN;
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GDVIRTUAL_CALL(_get_play_area_mode, mode);
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return XRInterface::PlayAreaMode(mode);
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}
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bool XRInterfaceExtension::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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bool success;
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if (GDVIRTUAL_CALL(_set_play_area_mode, p_mode, success)) {
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return success;
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}
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return false;
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bool success = false;
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GDVIRTUAL_CALL(_set_play_area_mode, p_mode, success);
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return success;
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}
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PackedVector3Array XRInterfaceExtension::get_play_area() const {
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PackedVector3Array arr;
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GDVIRTUAL_CALL(_get_play_area, arr);
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return arr;
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}
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/** these will only be implemented on AR interfaces, so we want dummies for VR **/
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bool XRInterfaceExtension::get_anchor_detection_is_enabled() const {
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bool enabled;
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if (GDVIRTUAL_CALL(_get_anchor_detection_is_enabled, enabled)) {
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return enabled;
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}
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return false;
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bool enabled = false;
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GDVIRTUAL_CALL(_get_anchor_detection_is_enabled, enabled);
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return enabled;
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}
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void XRInterfaceExtension::set_anchor_detection_is_enabled(bool p_enable) {
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@@ -218,53 +184,33 @@ void XRInterfaceExtension::set_anchor_detection_is_enabled(bool p_enable) {
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}
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int XRInterfaceExtension::get_camera_feed_id() {
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int feed_id;
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if (GDVIRTUAL_CALL(_get_camera_feed_id, feed_id)) {
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return feed_id;
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}
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return 0;
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int feed_id = 0;
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GDVIRTUAL_CALL(_get_camera_feed_id, feed_id);
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return feed_id;
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}
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Size2 XRInterfaceExtension::get_render_target_size() {
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Size2 size;
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if (GDVIRTUAL_CALL(_get_render_target_size, size)) {
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return size;
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}
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return Size2(0, 0);
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GDVIRTUAL_CALL(_get_render_target_size, size);
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return size;
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}
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uint32_t XRInterfaceExtension::get_view_count() {
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uint32_t view_count;
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if (GDVIRTUAL_CALL(_get_view_count, view_count)) {
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return view_count;
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}
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return 1;
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uint32_t view_count = 1;
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GDVIRTUAL_CALL(_get_view_count, view_count);
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return view_count;
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}
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Transform3D XRInterfaceExtension::get_camera_transform() {
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Transform3D transform;
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if (GDVIRTUAL_CALL(_get_camera_transform, transform)) {
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return transform;
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}
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return Transform3D();
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GDVIRTUAL_CALL(_get_camera_transform, transform);
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return transform;
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}
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Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
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Transform3D transform;
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if (GDVIRTUAL_CALL(_get_transform_for_view, p_view, p_cam_transform, transform)) {
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return transform;
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}
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return Transform3D();
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GDVIRTUAL_CALL(_get_transform_for_view, p_view, p_cam_transform, transform);
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return transform;
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}
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Projection XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
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@@ -294,29 +240,20 @@ RID XRInterfaceExtension::get_vrs_texture() {
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RID XRInterfaceExtension::get_color_texture() {
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RID texture;
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if (GDVIRTUAL_CALL(_get_color_texture, texture)) {
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return texture;
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} else {
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return RID();
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}
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GDVIRTUAL_CALL(_get_color_texture, texture);
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return texture;
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}
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RID XRInterfaceExtension::get_depth_texture() {
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RID texture;
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if (GDVIRTUAL_CALL(_get_depth_texture, texture)) {
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return texture;
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} else {
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return RID();
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}
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GDVIRTUAL_CALL(_get_depth_texture, texture);
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return texture;
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}
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RID XRInterfaceExtension::get_velocity_texture() {
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RID texture;
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if (GDVIRTUAL_CALL(_get_velocity_texture, texture)) {
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return texture;
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} else {
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return RID();
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}
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GDVIRTUAL_CALL(_get_velocity_texture, texture);
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return texture;
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}
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void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) {
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@@ -351,13 +288,8 @@ void XRInterfaceExtension::pre_render() {
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bool XRInterfaceExtension::pre_draw_viewport(RID p_render_target) {
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bool do_render = true;
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if (GDVIRTUAL_CALL(_pre_draw_viewport, p_render_target, do_render)) {
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return do_render;
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} else {
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// if not implemented we're returning true
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return true;
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}
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GDVIRTUAL_CALL(_pre_draw_viewport, p_render_target, do_render);
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return do_render; // If not implemented we're returning true.
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}
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Vector<BlitToScreen> XRInterfaceExtension::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
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