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Refactored Node3D rotation modes

* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
This commit is contained in:
reduz
2021-10-21 13:38:20 -03:00
parent 5ff0624a07
commit d03b7fbe09
38 changed files with 499 additions and 385 deletions

View File

@@ -17,7 +17,7 @@ func test():
print(Plane(1, 2, 3, 4))
print(Quaternion(1, 2, 3, 4))
print(AABB(Vector3.ZERO, Vector3.ONE))
print(Basis(Vector3(0, 0, 0)))
print(Basis.from_euler(Vector3(0, 0, 0)))
print(Transform3D.IDENTITY)
print(Color(1, 2, 3, 4))