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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Refactored Node3D rotation modes

* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
This commit is contained in:
reduz
2021-10-21 13:38:20 -03:00
parent 5ff0624a07
commit d03b7fbe09
38 changed files with 499 additions and 385 deletions

View File

@@ -3253,7 +3253,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
}
undo_redo->commit_action();