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Expose 'request_frame_drawn_callback' to script.
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@@ -24,6 +24,20 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="request_frame_drawn_callback">
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<return type="void">
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</return>
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<argument index="0" name="where" type="Object">
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</argument>
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<argument index="1" name="method" type="String">
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</argument>
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<argument index="2" name="userdata" type="Variant">
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</argument>
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<description>
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Schedules a callback to the corresponding named 'method' on 'where' after a frame has been drawn.
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The callback method must use only 1 argument which will be called with 'userdata'.
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</description>
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</method>
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<method name="texture_create">
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<method name="texture_create">
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<return type="RID">
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<return type="RID">
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</return>
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</return>
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@@ -1447,6 +1447,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
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ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
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ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
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ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
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ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
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ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
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ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
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ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
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ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
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//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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