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Fix regressions regarding multiple remote object selection

This commit is contained in:
Michael Alexsander
2025-03-24 18:07:12 -03:00
parent 6b5b84c0c5
commit d01d40490f
6 changed files with 25 additions and 26 deletions

View File

@@ -116,6 +116,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
node->connect("remote_objects_updated", callable_mp(this, &EditorDebuggerNode::_remote_objects_updated).bind(id));
node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
node->connect("remote_objects_requested", callable_mp(this, &EditorDebuggerNode::_remote_objects_requested).bind(id));
node->connect("set_breakpoint", callable_mp(this, &EditorDebuggerNode::_breakpoint_set_in_tree).bind(id));
node->connect("clear_breakpoints", callable_mp(this, &EditorDebuggerNode::_breakpoints_cleared_in_tree).bind(id));
node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
@@ -679,8 +680,6 @@ void EditorDebuggerNode::request_remote_tree() {
}
void EditorDebuggerNode::set_remote_selection(const TypedArray<int64_t> &p_ids) {
remote_scene_tree->select_nodes(p_ids);
stop_waiting_inspection();
get_current_debugger()->request_remote_objects(p_ids);
}