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Fix regressions regarding multiple remote object selection
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@@ -116,6 +116,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
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node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
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node->connect("remote_objects_updated", callable_mp(this, &EditorDebuggerNode::_remote_objects_updated).bind(id));
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node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
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node->connect("remote_objects_requested", callable_mp(this, &EditorDebuggerNode::_remote_objects_requested).bind(id));
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node->connect("set_breakpoint", callable_mp(this, &EditorDebuggerNode::_breakpoint_set_in_tree).bind(id));
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node->connect("clear_breakpoints", callable_mp(this, &EditorDebuggerNode::_breakpoints_cleared_in_tree).bind(id));
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node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
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@@ -679,8 +680,6 @@ void EditorDebuggerNode::request_remote_tree() {
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}
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void EditorDebuggerNode::set_remote_selection(const TypedArray<int64_t> &p_ids) {
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remote_scene_tree->select_nodes(p_ids);
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stop_waiting_inspection();
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get_current_debugger()->request_remote_objects(p_ids);
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}
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