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Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
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@@ -100,7 +100,6 @@ static const char *platform_name_map[][2] = {
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{ "FreeBSD", "linuxbsd" },
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{ "NetBSD", "linuxbsd" },
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{ "BSD", "linuxbsd" },
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{ "Haiku", "haiku" },
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{ "Android", "android" },
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{ "iOS", "ios" },
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{ "Web", "web" },
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