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Haiku: Remove remnants of past WIP platform port

The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
This commit is contained in:
Rémi Verschelde
2023-09-07 15:54:28 +02:00
parent 08c578c54c
commit cfd292939c
7 changed files with 6 additions and 19 deletions

View File

@@ -3,11 +3,11 @@ import os.path
def is_desktop(platform):
return platform in ["windows", "macos", "linuxbsd", "haiku"]
return platform in ["windows", "macos", "linuxbsd"]
def is_unix_like(platform):
return platform in ["macos", "linuxbsd", "android", "haiku", "ios"]
return platform in ["macos", "linuxbsd", "android", "ios"]
def module_supports_tools_on(platform):