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implement signal related methods in csharp_script so signals can be used with emit
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@@ -85,13 +85,18 @@ class CSharpScript : public Script {
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SelfList<CSharpScript> script_list;
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struct Argument {
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String name;
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Variant::Type type;
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};
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#ifdef TOOLS_ENABLED
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List<PropertyInfo> exported_members_cache; // members_cache
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Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
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Set<PlaceHolderScriptInstance *> placeholders;
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bool source_changed_cache;
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bool exports_invalidated;
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Map<StringName, Vector<StringName> > _signals;
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Map<StringName, Vector<Argument> > _signals;
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bool signals_invalidated;
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void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
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@@ -107,6 +112,7 @@ class CSharpScript : public Script {
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void _clear();
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bool _update_signals();
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bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);
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bool _update_exports();
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#ifdef TOOLS_ENABLED
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@@ -141,8 +147,8 @@ public:
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virtual Error reload(bool p_keep_state = false);
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/* TODO */ virtual bool has_script_signal(const StringName &p_signal) const { return false; }
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/* TODO */ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const {}
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virtual bool has_script_signal(const StringName &p_signal) const;
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virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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virtual void update_signals();
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/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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