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Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
This commit is contained in:
@@ -548,7 +548,7 @@ void CSGShape3D::_notification(int p_what) {
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void CSGShape3D::set_operation(Operation p_operation) {
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operation = p_operation;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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CSGShape3D::Operation CSGShape3D::get_operation() const {
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@@ -845,7 +845,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
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void CSGMesh3D::_mesh_changed() {
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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void CSGMesh3D::set_material(const Ref<Material> &p_material) {
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@@ -1034,7 +1034,7 @@ void CSGSphere3D::set_radius(const float p_radius) {
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ERR_FAIL_COND(p_radius <= 0);
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radius = p_radius;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGSphere3D::get_radius() const {
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@@ -1044,7 +1044,7 @@ float CSGSphere3D::get_radius() const {
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void CSGSphere3D::set_radial_segments(const int p_radial_segments) {
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radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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int CSGSphere3D::get_radial_segments() const {
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@@ -1054,7 +1054,7 @@ int CSGSphere3D::get_radial_segments() const {
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void CSGSphere3D::set_rings(const int p_rings) {
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rings = p_rings > 1 ? p_rings : 1;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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int CSGSphere3D::get_rings() const {
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@@ -1203,7 +1203,7 @@ void CSGBox3D::_bind_methods() {
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void CSGBox3D::set_size(const Vector3 &p_size) {
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size = p_size;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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Vector3 CSGBox3D::get_size() const {
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@@ -1213,7 +1213,7 @@ Vector3 CSGBox3D::get_size() const {
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void CSGBox3D::set_material(const Ref<Material> &p_material) {
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material = p_material;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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Ref<Material> CSGBox3D::get_material() const {
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@@ -1384,7 +1384,7 @@ void CSGCylinder3D::_bind_methods() {
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void CSGCylinder3D::set_radius(const float p_radius) {
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radius = p_radius;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGCylinder3D::get_radius() const {
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@@ -1394,7 +1394,7 @@ float CSGCylinder3D::get_radius() const {
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void CSGCylinder3D::set_height(const float p_height) {
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height = p_height;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGCylinder3D::get_height() const {
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@@ -1405,7 +1405,7 @@ void CSGCylinder3D::set_sides(const int p_sides) {
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ERR_FAIL_COND(p_sides < 3);
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sides = p_sides;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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int CSGCylinder3D::get_sides() const {
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@@ -1415,7 +1415,7 @@ int CSGCylinder3D::get_sides() const {
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void CSGCylinder3D::set_cone(const bool p_cone) {
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cone = p_cone;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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bool CSGCylinder3D::is_cone() const {
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@@ -1603,7 +1603,7 @@ void CSGTorus3D::_bind_methods() {
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void CSGTorus3D::set_inner_radius(const float p_inner_radius) {
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inner_radius = p_inner_radius;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGTorus3D::get_inner_radius() const {
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@@ -1613,7 +1613,7 @@ float CSGTorus3D::get_inner_radius() const {
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void CSGTorus3D::set_outer_radius(const float p_outer_radius) {
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outer_radius = p_outer_radius;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGTorus3D::get_outer_radius() const {
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@@ -1624,7 +1624,7 @@ void CSGTorus3D::set_sides(const int p_sides) {
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ERR_FAIL_COND(p_sides < 3);
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sides = p_sides;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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int CSGTorus3D::get_sides() const {
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@@ -1635,7 +1635,7 @@ void CSGTorus3D::set_ring_sides(const int p_ring_sides) {
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ERR_FAIL_COND(p_ring_sides < 3);
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ring_sides = p_ring_sides;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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int CSGTorus3D::get_ring_sides() const {
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@@ -2172,7 +2172,7 @@ void CSGPolygon3D::_validate_property(PropertyInfo &property) const {
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void CSGPolygon3D::_path_changed() {
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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void CSGPolygon3D::_path_exited() {
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@@ -2248,7 +2248,7 @@ void CSGPolygon3D::_bind_methods() {
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void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) {
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polygon = p_polygon;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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Vector<Vector2> CSGPolygon3D::get_polygon() const {
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@@ -2258,7 +2258,7 @@ Vector<Vector2> CSGPolygon3D::get_polygon() const {
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void CSGPolygon3D::set_mode(Mode p_mode) {
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mode = p_mode;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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notify_property_list_changed();
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}
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@@ -2270,7 +2270,7 @@ void CSGPolygon3D::set_depth(const float p_depth) {
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ERR_FAIL_COND(p_depth < 0.001);
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depth = p_depth;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGPolygon3D::get_depth() const {
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@@ -2290,7 +2290,7 @@ void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) {
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ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
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spin_degrees = p_spin_degrees;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGPolygon3D::get_spin_degrees() const {
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@@ -2301,7 +2301,7 @@ void CSGPolygon3D::set_spin_sides(const int p_spin_sides) {
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ERR_FAIL_COND(p_spin_sides < 3);
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spin_sides = p_spin_sides;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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int CSGPolygon3D::get_spin_sides() const {
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@@ -2311,7 +2311,7 @@ int CSGPolygon3D::get_spin_sides() const {
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void CSGPolygon3D::set_path_node(const NodePath &p_path) {
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path_node = p_path;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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NodePath CSGPolygon3D::get_path_node() const {
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@@ -2322,7 +2322,7 @@ void CSGPolygon3D::set_path_interval(float p_interval) {
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ERR_FAIL_COND_MSG(p_interval < 0.001, "Path interval cannot be smaller than 0.001.");
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path_interval = p_interval;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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float CSGPolygon3D::get_path_interval() const {
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@@ -2332,7 +2332,7 @@ float CSGPolygon3D::get_path_interval() const {
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void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) {
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path_rotation = p_rotation;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const {
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@@ -2342,7 +2342,7 @@ CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const {
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void CSGPolygon3D::set_path_local(bool p_enable) {
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path_local = p_enable;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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bool CSGPolygon3D::is_path_local() const {
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@@ -2352,7 +2352,7 @@ bool CSGPolygon3D::is_path_local() const {
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void CSGPolygon3D::set_path_joined(bool p_enable) {
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path_joined = p_enable;
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_make_dirty();
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update_gizmo();
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update_gizmos();
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}
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bool CSGPolygon3D::is_path_joined() const {
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