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Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
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@@ -29,6 +29,8 @@
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/*************************************************************************/
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#include "csg_gizmos.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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///////////
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@@ -48,7 +50,7 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {
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create_handle_material("handles");
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}
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String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
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String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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if (Object::cast_to<CSGSphere3D>(cs)) {
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@@ -60,17 +62,17 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo,
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}
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if (Object::cast_to<CSGCylinder3D>(cs)) {
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return p_idx == 0 ? "Radius" : "Height";
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return p_id == 0 ? "Radius" : "Height";
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}
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if (Object::cast_to<CSGTorus3D>(cs)) {
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return p_idx == 0 ? "InnerRadius" : "OuterRadius";
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return p_id == 0 ? "InnerRadius" : "OuterRadius";
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}
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return "";
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}
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Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
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Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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if (Object::cast_to<CSGSphere3D>(cs)) {
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@@ -85,18 +87,18 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int
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if (Object::cast_to<CSGCylinder3D>(cs)) {
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CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
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return p_idx == 0 ? s->get_radius() : s->get_height();
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return p_id == 0 ? s->get_radius() : s->get_height();
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}
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if (Object::cast_to<CSGTorus3D>(cs)) {
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CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
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return p_idx == 0 ? s->get_inner_radius() : s->get_outer_radius();
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return p_id == 0 ? s->get_inner_radius() : s->get_outer_radius();
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}
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return Variant();
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}
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void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
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void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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Transform3D gt = cs->get_global_transform();
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@@ -129,10 +131,10 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
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CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
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Vector3 axis;
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axis[p_idx] = 1.0;
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axis[p_id] = 1.0;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_idx];
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float d = ra[p_id];
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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}
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@@ -142,7 +144,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
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}
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Vector3 h = s->get_size();
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h[p_idx] = d * 2;
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h[p_id] = d * 2;
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s->set_size(h);
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}
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@@ -150,7 +152,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
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CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
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Vector3 axis;
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axis[p_idx == 0 ? 0 : 1] = 1.0;
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axis[p_id == 0 ? 0 : 1] = 1.0;
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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float d = axis.dot(ra);
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@@ -162,9 +164,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
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d = 0.001;
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}
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if (p_idx == 0) {
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if (p_id == 0) {
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s->set_radius(d);
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} else if (p_idx == 1) {
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} else if (p_id == 1) {
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s->set_height(d * 2.0);
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}
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}
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@@ -185,15 +187,15 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
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d = 0.001;
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}
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if (p_idx == 0) {
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if (p_id == 0) {
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s->set_inner_radius(d);
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} else if (p_idx == 1) {
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} else if (p_id == 1) {
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s->set_outer_radius(d);
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}
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}
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}
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void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
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void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
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if (Object::cast_to<CSGSphere3D>(cs)) {
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@@ -227,7 +229,7 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
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if (Object::cast_to<CSGCylinder3D>(cs)) {
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CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
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if (p_cancel) {
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if (p_idx == 0) {
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if (p_id == 0) {
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s->set_radius(p_restore);
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} else {
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s->set_height(p_restore);
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@@ -236,7 +238,7 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
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}
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UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
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if (p_idx == 0) {
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if (p_id == 0) {
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ur->create_action(TTR("Change Cylinder Radius"));
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ur->add_do_method(s, "set_radius", s->get_radius());
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ur->add_undo_method(s, "set_radius", p_restore);
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@@ -252,7 +254,7 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
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if (Object::cast_to<CSGTorus3D>(cs)) {
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CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
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if (p_cancel) {
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if (p_idx == 0) {
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if (p_id == 0) {
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s->set_inner_radius(p_restore);
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} else {
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s->set_outer_radius(p_restore);
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@@ -261,7 +263,7 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
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}
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UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
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if (p_idx == 0) {
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if (p_id == 0) {
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ur->create_action(TTR("Change Torus Inner Radius"));
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ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
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ur->add_undo_method(s, "set_inner_radius", p_restore);
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@@ -356,7 +358,7 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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break;
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}
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p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), solid_material);
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p_gizmo->add_mesh(mesh, solid_material);
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}
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if (Object::cast_to<CSGSphere3D>(cs)) {
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