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Fix selectable locked items
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@@ -606,7 +606,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
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void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups) {
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void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked) {
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Node *scene = editor->get_edited_scene();
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Node *scene = editor->get_edited_scene();
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@@ -622,7 +622,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
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};
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};
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
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if (!p_ignore_groups) {
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if (!p_allow_locked) {
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// Replace the node by the group if grouped
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// Replace the node by the group if grouped
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while (node && node != scene->get_parent()) {
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while (node && node != scene->get_parent()) {
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CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
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CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
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@@ -643,7 +643,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
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}
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}
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//Remove the item if invalid
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//Remove the item if invalid
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if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (tool == TOOL_LIST_SELECT && _is_node_locked(canvas_item))) {
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if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (!p_allow_locked && _is_node_locked(canvas_item))) {
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r_items.remove(i);
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r_items.remove(i);
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i--;
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i--;
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} else {
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} else {
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@@ -418,7 +418,7 @@ private:
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bool _is_node_locked(const Node *p_node);
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bool _is_node_locked(const Node *p_node);
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bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
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bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups = false);
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
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void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
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void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
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void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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