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Fix selectable locked items
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@@ -418,7 +418,7 @@ private:
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bool _is_node_locked(const Node *p_node);
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bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups = false);
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void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
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void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
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void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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