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Add viewport preview plugin and refactor TextureEditorPlugin
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@@ -160,6 +160,7 @@
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#include "editor/plugins/tile_map_editor_plugin.h"
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#include "editor/plugins/tile_set_editor_plugin.h"
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#include "editor/plugins/version_control_editor_plugin.h"
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#include "editor/plugins/viewport_preview_editor_plugin.h"
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#include "editor/plugins/visual_shader_editor_plugin.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_export.h"
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@@ -6795,6 +6796,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(PhysicalBonePlugin(this)));
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add_editor_plugin(memnew(MeshEditorPlugin(this)));
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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