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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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@@ -523,7 +523,7 @@ void Physics2DTestMotionResult::_bind_methods() {
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Physics2DTestMotionResult::Physics2DTestMotionResult() {
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colliding = false;
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result.collider_id = 0;
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result.collider_shape = 0;
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}
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