You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
This commit is contained in:
@@ -232,7 +232,7 @@ CollisionObjectSW::CollisionObjectSW(Type p_type) :
|
||||
_static = true;
|
||||
type = p_type;
|
||||
space = NULL;
|
||||
instance_id = 0;
|
||||
|
||||
collision_layer = 1;
|
||||
collision_mask = 1;
|
||||
ray_pickable = true;
|
||||
|
||||
Reference in New Issue
Block a user