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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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@@ -90,7 +90,7 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s
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CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
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RIDBullet(),
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type(p_type),
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instance_id(0),
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instance_id(ObjectID()),
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collisionLayer(0),
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collisionMask(0),
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collisionsEnabled(true),
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