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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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@@ -359,7 +359,7 @@ void BulletPhysicsServer::area_attach_object_instance_id(RID p_area, ObjectID p_
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ObjectID BulletPhysicsServer::area_get_object_instance_id(RID p_area) const {
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if (space_owner.owns(p_area)) {
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return 0;
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return ObjectID();
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}
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AreaBullet *area = area_owner.getornull(p_area);
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ERR_FAIL_COND_V(!area, ObjectID());
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@@ -428,14 +428,14 @@ void BulletPhysicsServer::area_set_monitor_callback(RID p_area, Object *p_receiv
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AreaBullet *area = area_owner.getornull(p_area);
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ERR_FAIL_COND(!area);
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area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : 0, p_method);
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area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
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}
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void BulletPhysicsServer::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
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AreaBullet *area = area_owner.getornull(p_area);
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ERR_FAIL_COND(!area);
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area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : 0, p_method);
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area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
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}
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void BulletPhysicsServer::area_set_ray_pickable(RID p_area, bool p_enable) {
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@@ -569,16 +569,16 @@ void BulletPhysicsServer::body_clear_shapes(RID p_body) {
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body->remove_all_shapes();
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}
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void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_id) {
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void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
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CollisionObjectBullet *body = get_collisin_object(p_body);
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ERR_FAIL_COND(!body);
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body->set_instance_id(p_id);
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}
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uint32_t BulletPhysicsServer::body_get_object_instance_id(RID p_body) const {
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ObjectID BulletPhysicsServer::body_get_object_instance_id(RID p_body) const {
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CollisionObjectBullet *body = get_collisin_object(p_body);
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ERR_FAIL_COND_V(!body, 0);
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ERR_FAIL_COND_V(!body, ObjectID());
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return body->get_instance_id();
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}
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@@ -844,7 +844,7 @@ bool BulletPhysicsServer::body_is_omitting_force_integration(RID p_body) const {
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void BulletPhysicsServer::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
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RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
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ERR_FAIL_COND(!body);
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body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(0), p_method, p_udata);
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body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
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}
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void BulletPhysicsServer::body_set_ray_pickable(RID p_body, bool p_enable) {
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