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Add Vector4 to VisualShader
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@@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
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pinfo.type = Variant::VECTOR3;
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} break;
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case RS::GLOBAL_VAR_TYPE_VEC4: {
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pinfo.type = Variant::PLANE;
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pinfo.type = Variant::QUATERNION;
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} break;
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case RS::GLOBAL_VAR_TYPE_RECT2: {
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pinfo.type = Variant::RECT2;
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