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mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

-Added ViewportContainer, this is the only way to make viewports show up in GUI now

-2D editing now seems to work
-Added some functions and refactoring to Viewport
This commit is contained in:
Juan Linietsky
2016-10-05 01:26:35 -03:00
parent a6e9dc6153
commit cf5778e51a
20 changed files with 340 additions and 136 deletions

View File

@@ -233,7 +233,6 @@ public:
virtual RID render_target_create()=0;
virtual void render_target_set_size(RID p_render_target,int p_width, int p_height)=0;
virtual RID render_target_get_texture(RID p_render_target) const=0;
virtual Image render_target_get_image(RID p_render_target) const=0;
virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)=0;
virtual bool render_target_renedered_in_frame(RID p_render_target)=0;

View File

@@ -807,6 +807,7 @@ public:
BIND3(viewport_set_size,RID,int ,int )
BIND2(viewport_set_active,RID ,bool )
BIND2(viewport_set_parent_viewport,RID,RID)
BIND2(viewport_set_clear_mode,RID,ViewportClearMode )
@@ -818,11 +819,11 @@ public:
BIND1RC(RID,viewport_get_texture,RID )
BIND1RC(Image,viewport_capture,RID )
BIND2(viewport_set_hide_scenario,RID,bool )
BIND2(viewport_set_hide_canvas,RID,bool )
BIND2(viewport_set_disable_environment,RID,bool )
BIND2(viewport_set_disable_3d,RID,bool )
BIND2(viewport_attach_camera,RID,RID )
BIND2(viewport_set_scenario,RID,RID )

View File

@@ -1,6 +1,7 @@
#include "visual_server_viewport.h"
#include "visual_server_global.h"
#include "visual_server_canvas.h"
#include "globals.h"
void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
@@ -50,7 +51,12 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
#endif
VSG::rasterizer->clear_render_target(Color(0.5,0.5,0.5,1.0));
if (p_viewport->clear_mode!=VS::VIEWPORT_CLEAR_NEVER) {
VSG::rasterizer->clear_render_target(clear_color);
if (p_viewport->clear_mode==VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
p_viewport->clear_mode=VS::VIEWPORT_CLEAR_NEVER;
}
}
if (!p_viewport->hide_canvas) {
int i=0;
@@ -161,10 +167,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
light=light->shadows_next_ptr;
}
VSG::rasterizer->restore_render_target();
// VSG::canvas_render->reset_canvas();
}
VSG::rasterizer->restore_render_target();
#if 0
@@ -175,6 +181,8 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
#endif
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get()->canvas);
@@ -226,6 +234,10 @@ void VisualServerViewport::draw_viewports() {
//draw viewports
clear_color=GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.5,0.5,0.5));
active_viewports.sort_custom<ViewportSort>();
for(int i=0;i<active_viewports.size();i++) {
@@ -297,6 +309,14 @@ void VisualServerViewport::viewport_set_active(RID p_viewport,bool p_active) {
}
void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport) {
Viewport * viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->parent=p_parent_viewport;
}
void VisualServerViewport::viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode) {
Viewport * viewport = viewport_owner.getornull(p_viewport);
@@ -349,13 +369,6 @@ RID VisualServerViewport::viewport_get_texture(RID p_viewport) const{
return VSG::storage->render_target_get_texture(viewport->render_target);
}
Image VisualServerViewport::viewport_capture(RID p_viewport) const{
const Viewport * viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND_V(!viewport,Image());
return VSG::storage->render_target_get_image(viewport->render_target);
}
void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport,bool p_hide){
@@ -381,6 +394,16 @@ void VisualServerViewport::viewport_set_disable_environment(RID p_viewport,bool
viewport->disable_environment=p_disable;
}
void VisualServerViewport::viewport_set_disable_3d(RID p_viewport,bool p_disable){
Viewport * viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_3d=p_disable;
VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_NO_3D,p_disable);
}
void VisualServerViewport::viewport_attach_camera(RID p_viewport,RID p_camera){
Viewport * viewport = viewport_owner.getornull(p_viewport);

View File

@@ -13,6 +13,8 @@ public:
};
struct Viewport : public RID_Data {
RID self;
@@ -32,8 +34,8 @@ public:
bool hide_scenario;
bool hide_canvas;
bool disable_environment;
bool disable_3d;
Image capture;
VS::ViewportClearMode clear_mode;
@@ -70,8 +72,27 @@ public:
};
mutable RID_Owner<Viewport> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport*p_left,const Viewport* p_right) const {
bool left_to_screen = p_left->viewport_to_screen_rect.size!=Size2();
bool right_to_screen = p_right->viewport_to_screen_rect.size!=Size2();
if (left_to_screen==right_to_screen) {
return p_left->parent==p_right->self;
} else {
return right_to_screen;
}
}
};
Vector<Viewport*> active_viewports;
private:
Color clear_color;
void _draw_viewport(Viewport *p_viewport);
public:
@@ -84,7 +105,7 @@ public:
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport,bool p_active);
void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport);
void viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode);
void viewport_set_vflip(RID p_viewport,bool p_enable);
@@ -92,11 +113,11 @@ public:
void viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode);
RID viewport_get_texture(RID p_viewport) const;
Image viewport_capture(RID p_viewport) const;
void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
void viewport_set_disable_environment(RID p_viewport,bool p_disable);
void viewport_set_disable_3d(RID p_viewport,bool p_disable);
void viewport_attach_camera(RID p_viewport,RID p_camera);
void viewport_set_scenario(RID p_viewport,RID p_scenario);