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-Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work -Added some functions and refactoring to Viewport
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@@ -141,7 +141,7 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target){
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storage->frame.current_rt=rt;
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storage->frame.clear_request=false;
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glViewport(0,0,rt->width,rt->height);
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glViewport(0,0,rt->width,rt->height);
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} else {
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storage->frame.current_rt=NULL;
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@@ -155,6 +155,7 @@ void RasterizerGLES3::restore_render_target() {
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ERR_FAIL_COND(storage->frame.current_rt==NULL);
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RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
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glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
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glViewport(0,0,rt->width,rt->height);
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}
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@@ -176,6 +177,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rec
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ERR_FAIL_COND(!rt);
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canvas->canvas_begin();
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glDisable(GL_BLEND);
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glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D,rt->front.color);
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