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Deconstruct node for Visualscript

Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
This commit is contained in:
Swarnim Arun
2019-09-29 17:25:09 +05:30
parent c9e1aced53
commit cf4d476d6e
3 changed files with 48 additions and 16 deletions

View File

@@ -1353,6 +1353,8 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
selected = ti->get_text(0);
function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
}
}
@@ -1757,8 +1759,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> btn = p_event;
if (btn.is_valid() && btn->is_doubleclick()) {
TreeItem *ti = members->get_selected();
ERR_FAIL_COND(!ti);
if (ti->get_parent() == members->get_root()->get_children()) // to check if it's a function
if (ti && ti->get_parent() == members->get_root()->get_children()) // to check if it's a function
_center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0)));
}
}
@@ -4541,6 +4542,8 @@ void VisualScriptEditor::_member_option(int p_option) {
} else if (p_option == MEMBER_EDIT) {
selected = members->get_selected()->get_text(0);
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
}
} break;
case MEMBER_VARIABLE: {