You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-18 14:21:41 +00:00
Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available
This commit is contained in:
@@ -4655,26 +4655,28 @@ void EditorHelpBitTooltip::popup_under_cursor() {
|
|||||||
vr = window->get_usable_parent_rect();
|
vr = window->get_usable_parent_rect();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
|
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS) || is_embedded()) {
|
||||||
// Place it in the opposite direction. If it fails, just hug the border.
|
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
|
||||||
r.position.x = mouse_pos.x - r.size.x - tooltip_offset.x;
|
// Place it in the opposite direction. If it fails, just hug the border.
|
||||||
|
r.position.x = mouse_pos.x - r.size.x - tooltip_offset.x;
|
||||||
|
|
||||||
if (r.position.x < vr.position.x) {
|
if (r.position.x < vr.position.x) {
|
||||||
r.position.x = vr.position.x + vr.size.x - r.size.x;
|
r.position.x = vr.position.x + vr.size.x - r.size.x;
|
||||||
|
}
|
||||||
|
} else if (r.position.x < vr.position.x) {
|
||||||
|
r.position.x = vr.position.x;
|
||||||
}
|
}
|
||||||
} else if (r.position.x < vr.position.x) {
|
|
||||||
r.position.x = vr.position.x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
|
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
|
||||||
// Same as above.
|
// Same as above.
|
||||||
r.position.y = mouse_pos.y - r.size.y - tooltip_offset.y;
|
r.position.y = mouse_pos.y - r.size.y - tooltip_offset.y;
|
||||||
|
|
||||||
if (r.position.y < vr.position.y) {
|
if (r.position.y < vr.position.y) {
|
||||||
r.position.y = vr.position.y + vr.size.y - r.size.y;
|
r.position.y = vr.position.y + vr.size.y - r.size.y;
|
||||||
|
}
|
||||||
|
} else if (r.position.y < vr.position.y) {
|
||||||
|
r.position.y = vr.position.y;
|
||||||
}
|
}
|
||||||
} else if (r.position.y < vr.position.y) {
|
|
||||||
r.position.y = vr.position.y;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// When `FLAG_POPUP` is false, it prevents the editor from losing focus when displaying the tooltip.
|
// When `FLAG_POPUP` is false, it prevents the editor from losing focus when displaying the tooltip.
|
||||||
|
|||||||
@@ -1678,26 +1678,28 @@ void Viewport::_gui_show_tooltip_at(const Point2i &p_pos) {
|
|||||||
r.size = r.size.ceil();
|
r.size = r.size.ceil();
|
||||||
r.size = r.size.min(panel->get_max_size());
|
r.size = r.size.min(panel->get_max_size());
|
||||||
|
|
||||||
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
|
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS) || gui.tooltip_popup->is_embedded()) {
|
||||||
// Place it in the opposite direction. If it fails, just hug the border.
|
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
|
||||||
r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
|
// Place it in the opposite direction. If it fails, just hug the border.
|
||||||
|
r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
|
||||||
|
|
||||||
if (r.position.x < vr.position.x) {
|
if (r.position.x < vr.position.x) {
|
||||||
r.position.x = vr.position.x + vr.size.x - r.size.x;
|
r.position.x = vr.position.x + vr.size.x - r.size.x;
|
||||||
|
}
|
||||||
|
} else if (r.position.x < vr.position.x) {
|
||||||
|
r.position.x = vr.position.x;
|
||||||
}
|
}
|
||||||
} else if (r.position.x < vr.position.x) {
|
|
||||||
r.position.x = vr.position.x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
|
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
|
||||||
// Same as above.
|
// Same as above.
|
||||||
r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
|
r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
|
||||||
|
|
||||||
if (r.position.y < vr.position.y) {
|
if (r.position.y < vr.position.y) {
|
||||||
r.position.y = vr.position.y + vr.size.y - r.size.y;
|
r.position.y = vr.position.y + vr.size.y - r.size.y;
|
||||||
|
}
|
||||||
|
} else if (r.position.y < vr.position.y) {
|
||||||
|
r.position.y = vr.position.y;
|
||||||
}
|
}
|
||||||
} else if (r.position.y < vr.position.y) {
|
|
||||||
r.position.y = vr.position.y;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
|
DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
|
||||||
|
|||||||
Reference in New Issue
Block a user