You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-18 14:21:41 +00:00
Fix signal disconnect undo not working
This commit is contained in:
@@ -695,7 +695,7 @@ void ConnectionsDock::_disconnect(const ConnectDialog::ConnectionData &p_cd) {
|
|||||||
|
|
||||||
Callable callable = p_cd.get_callable();
|
Callable callable = p_cd.get_callable();
|
||||||
undo_redo->add_do_method(selected_node, "disconnect", p_cd.signal, callable);
|
undo_redo->add_do_method(selected_node, "disconnect", p_cd.signal, callable);
|
||||||
undo_redo->add_undo_method(selected_node, "connect", p_cd.signal, callable, p_cd.binds, p_cd.flags);
|
undo_redo->add_undo_method(selected_node, "connect", p_cd.signal, callable, p_cd.flags);
|
||||||
undo_redo->add_do_method(this, "update_tree");
|
undo_redo->add_do_method(this, "update_tree");
|
||||||
undo_redo->add_undo_method(this, "update_tree");
|
undo_redo->add_undo_method(this, "update_tree");
|
||||||
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
|
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
|
||||||
@@ -725,7 +725,7 @@ void ConnectionsDock::_disconnect_all() {
|
|||||||
if (!_is_connection_inherited(connection)) {
|
if (!_is_connection_inherited(connection)) {
|
||||||
ConnectDialog::ConnectionData cd = connection;
|
ConnectDialog::ConnectionData cd = connection;
|
||||||
undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
|
undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
|
||||||
undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags);
|
undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.flags);
|
||||||
}
|
}
|
||||||
child = child->get_next();
|
child = child->get_next();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user