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Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
SwiftUI lifecycle for Apple embedded platforms
This commit is contained in:
@@ -1,6 +1,10 @@
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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from SCons.Script import Glob
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from platform_methods import setup_swift_builder
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Import("env")
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env_apple_embedded = env.Clone()
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@@ -8,9 +12,21 @@ env_apple_embedded = env.Clone()
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# Enable module support
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env_apple_embedded.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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# Configure Swift builder
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apple_platform = env["APPLE_PLATFORM"]
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sdk_path = env["APPLE_SDK_PATH"]
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current_path = Dir(".").abspath
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bridging_header_filename = "bridging_header_apple_embedded.h"
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swift_files = Glob("*.swift")
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swift_file_names = list(map(lambda f: f.name, swift_files))
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setup_swift_builder(
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env_apple_embedded, apple_platform, sdk_path, current_path, bridging_header_filename, swift_file_names
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)
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# Use bundled Vulkan headers
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vulkan_dir = "#thirdparty/vulkan"
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env_apple_embedded.Prepend(CPPPATH=[vulkan_dir, vulkan_dir + "/include"])
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# Driver source files
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env_apple_embedded.add_source_files(env.drivers_sources, "*.mm")
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env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.mm")
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env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.swift")
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79
drivers/apple_embedded/app.swift
Normal file
79
drivers/apple_embedded/app.swift
Normal file
@@ -0,0 +1,79 @@
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/**************************************************************************/
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/* app.swift */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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import SwiftUI
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import UIKit
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struct GodotSwiftUIViewController: UIViewControllerRepresentable {
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func makeUIViewController(context: Context) -> GDTViewController {
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let viewController = GDTViewController()
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GDTAppDelegateService.viewController = viewController
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return viewController
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}
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func updateUIViewController(_ uiViewController: GDTViewController, context: Context) {
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// NOOP
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}
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}
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@main
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struct SwiftUIApp: App {
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@UIApplicationDelegateAdaptor(GDTApplicationDelegate.self) var appDelegate
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@Environment(\.scenePhase) private var scenePhase
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var body: some Scene {
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WindowGroup {
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GodotSwiftUIViewController()
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.ignoresSafeArea()
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// UIViewControllerRepresentable does not call viewWillDisappear() nor viewDidDisappear() when
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// backgrounding the app, or closing the app's main window, update the renderer here.
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.onChange(of: scenePhase) { phase in
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// For some reason UIViewControllerRepresentable is not calling viewWillDisappear()
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// nor viewDidDisappear when closing the app's main window, call it here so we
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// stop the renderer.
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switch phase {
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case .active:
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print("GodotSwiftUIViewController scene active")
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GDTAppDelegateService.viewController?.godotView.startRendering()
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case .inactive:
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print("GodotSwiftUIViewController scene inactive")
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GDTAppDelegateService.viewController?.godotView.stopRendering()
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case .background:
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print("GodotSwiftUIViewController scene backgrounded")
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GDTAppDelegateService.viewController?.godotView.stopRendering()
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@unknown default:
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print("unknown default")
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}
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}
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}
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}
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}
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@@ -36,7 +36,6 @@
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@interface GDTAppDelegateService : NSObject <UIApplicationDelegate>
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@property(strong, nonatomic) UIWindow *window;
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@property(strong, class, readonly, nonatomic) GDTViewController *viewController;
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@property(strong, class, nonatomic) GDTViewController *viewController;
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@end
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@@ -31,8 +31,8 @@
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#import "app_delegate_service.h"
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#import "godot_view_apple_embedded.h"
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#import "godot_view_controller.h"
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#import "os_apple_embedded.h"
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#import "view_controller.h"
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#include "core/config/project_settings.h"
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#import "drivers/coreaudio/audio_driver_coreaudio.h"
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@@ -41,10 +41,8 @@
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#import <AVFoundation/AVFoundation.h>
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#import <AudioToolbox/AudioServices.h>
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#define kRenderingFrequency 60
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extern int gargc;
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extern char **gargv;
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int gargc;
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char **gargv;
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extern int apple_embedded_main(int, char **);
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extern void apple_embedded_finish();
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@@ -66,18 +64,23 @@ static GDTViewController *mainViewController = nil;
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return mainViewController;
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}
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+ (void)setViewController:(GDTViewController *)viewController {
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mainViewController = viewController;
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// TODO: might be required to make an early return, so app wouldn't crash because of timeout.
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// TODO: logo screen is not displayed while shaders are compiling
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// DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
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#if !defined(VISIONOS_ENABLED)
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// Create a full-screen window
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CGRect windowBounds = [[UIScreen mainScreen] bounds];
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self.window = [[UIWindow alloc] initWithFrame:windowBounds];
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#else
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self.window = [[UIWindow alloc] init];
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#endif
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// Fetch the command-line arguments from NSProcessInfo
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NSArray *arguments = [[NSProcessInfo processInfo] arguments];
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gargc = (int)[arguments count];
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gargv = (char **)malloc(sizeof(char *) * gargc);
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for (int i = 0; i < gargc; i++) {
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NSString *arg = arguments[i];
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gargv[i] = strdup([arg UTF8String]);
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}
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int err = apple_embedded_main(gargc, gargv);
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@@ -87,23 +90,12 @@ static GDTViewController *mainViewController = nil;
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return NO;
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}
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GDTViewController *viewController = [[GDTViewController alloc] init];
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viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
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viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
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self.window.rootViewController = viewController;
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// Show the window
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[self.window makeKeyAndVisible];
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(onAudioInterruption:)
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name:AVAudioSessionInterruptionNotification
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object:[AVAudioSession sharedInstance]];
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mainViewController = viewController;
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int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category");
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// Initialize with default Ambient category.
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@@ -31,7 +31,7 @@
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#import "apple_embedded.h"
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#import "app_delegate_service.h"
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#import "view_controller.h"
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#import "godot_view_controller.h"
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#import <CoreHaptics/CoreHaptics.h>
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#import <UIKit/UIKit.h>
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36
drivers/apple_embedded/bridging_header_apple_embedded.h
Normal file
36
drivers/apple_embedded/bridging_header_apple_embedded.h
Normal file
@@ -0,0 +1,36 @@
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/**************************************************************************/
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/* bridging_header_apple_embedded.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
|
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
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/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#import "app_delegate_service.h"
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#import "godot_app_delegate.h"
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#import "godot_view_apple_embedded.h"
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#import "godot_view_controller.h"
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@@ -32,12 +32,12 @@
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#import "app_delegate_service.h"
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#import "apple_embedded.h"
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#import "godot_keyboard_input_view.h"
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#import "godot_view_apple_embedded.h"
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#import "godot_view_controller.h"
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#import "key_mapping_apple_embedded.h"
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#import "keyboard_input_view.h"
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#import "os_apple_embedded.h"
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#import "tts_apple_embedded.h"
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#import "view_controller.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access_pack.h"
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@@ -612,9 +612,8 @@ void DisplayServerAppleEmbedded::window_set_size(const Size2i p_size, WindowID p
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}
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Size2i DisplayServerAppleEmbedded::window_get_size(WindowID p_window) const {
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id<UIApplicationDelegate> appDelegate = [[UIApplication sharedApplication] delegate];
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CGRect windowBounds = appDelegate.window.bounds;
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return Size2i(windowBounds.size.width, windowBounds.size.height) * screen_get_max_scale();
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CGRect viewBounds = GDTAppDelegateService.viewController.view.bounds;
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return Size2i(viewBounds.size.width, viewBounds.size.height) * screen_get_max_scale();
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}
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Size2i DisplayServerAppleEmbedded::window_get_size_with_decorations(WindowID p_window) const {
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@@ -31,6 +31,7 @@
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#import "godot_app_delegate.h"
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#import "app_delegate_service.h"
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#include "core/typedefs.h"
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@implementation GDTApplicationDelegate
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@@ -120,6 +121,9 @@ static NSMutableArray<GDTAppDelegateServiceProtocol *> *services = nil;
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// MARK: Life-Cycle
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// UIApplication lifecycle has become deprecated in favor of UIScene lifecycle
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations")
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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for (GDTAppDelegateServiceProtocol *service in services) {
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if (![service respondsToSelector:_cmd]) {
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@@ -461,3 +465,5 @@ static NSMutableArray<GDTAppDelegateServiceProtocol *> *services = nil;
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*/
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@end
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GODOT_CLANG_WARNING_POP
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@@ -1,5 +1,5 @@
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/**************************************************************************/
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/* keyboard_input_view.h */
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/* godot_keyboard_input_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@@ -1,5 +1,5 @@
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/**************************************************************************/
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/* keyboard_input_view.mm */
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/* godot_keyboard_input_view.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "keyboard_input_view.h"
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#import "godot_keyboard_input_view.h"
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#import "display_server_apple_embedded.h"
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#import "os_apple_embedded.h"
|
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@@ -55,7 +55,7 @@ class String;
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@property(strong, readonly, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer;
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@property(assign, readonly, nonatomic) BOOL canRender;
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@property(assign, nonatomic) NSTimeInterval renderingInterval;
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@property(assign, nonatomic) float preferredFrameRate;
|
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// Can be extended by subclasses
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- (void)godot_commonInit;
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@@ -63,8 +63,8 @@ class String;
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// Implemented in subclasses
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- (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName;
|
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- (void)stopRendering;
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- (void)startRendering;
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- (void)stopRendering;
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||||
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@end
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@@ -60,6 +60,8 @@ static const float earth_gravity = 9.80665;
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||||
@property(strong, nonatomic) CMMotionManager *motionManager;
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@property(assign, nonatomic) BOOL delegateDidFinishSetUp;
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@end
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@implementation GDTView
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@@ -117,6 +119,9 @@ static const float earth_gravity = 9.80665;
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}
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- (void)godot_commonInit {
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self.preferredFrameRate = 60;
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self.useCADisplayLink = bool(GLOBAL_DEF("display.AppleEmbedded/use_cadisplaylink", true)) ? YES : NO;
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#if !defined(VISIONOS_ENABLED)
|
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self.contentScaleFactor = [UIScreen mainScreen].scale;
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#endif
|
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@@ -197,17 +202,12 @@ static const float earth_gravity = 9.80665;
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if (self.useCADisplayLink) {
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||||
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
|
||||
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if (GLOBAL_GET("display/window/ios/allow_high_refresh_rate")) {
|
||||
self.displayLink.preferredFramesPerSecond = 120;
|
||||
} else {
|
||||
self.displayLink.preferredFramesPerSecond = 60;
|
||||
}
|
||||
self.displayLink.preferredFramesPerSecond = self.preferredFrameRate;
|
||||
|
||||
// Setup DisplayLink in main thread
|
||||
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
|
||||
} else {
|
||||
self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60) target:self selector:@selector(drawView) userInfo:nil repeats:YES];
|
||||
self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / self.preferredFrameRate) target:self selector:@selector(drawView) userInfo:nil repeats:YES];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,10 +240,10 @@ static const float earth_gravity = 9.80665;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self.delegate) {
|
||||
BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self];
|
||||
|
||||
if (!delegateFinishedSetup) {
|
||||
if (self.delegate && !self.delegateDidFinishSetUp) {
|
||||
[self layoutRenderingLayer]; // Trigger DisplayServerVisionOS::resize_window after Main::start()
|
||||
self.delegateDidFinishSetUp = [self.delegate godotViewFinishedSetup:self];
|
||||
if (!_delegateDidFinishSetUp) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -262,8 +262,8 @@ static const float earth_gravity = 9.80665;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)setRenderingInterval:(NSTimeInterval)renderingInterval {
|
||||
_renderingInterval = renderingInterval;
|
||||
- (void)setPreferredFrameRate:(float)preferredFrameRate {
|
||||
_preferredFrameRate = preferredFrameRate;
|
||||
|
||||
if (self.canRender) {
|
||||
[self stopRendering];
|
||||
@@ -272,6 +272,11 @@ static const float earth_gravity = 9.80665;
|
||||
}
|
||||
|
||||
- (void)layoutSubviews {
|
||||
[super layoutSubviews];
|
||||
[self layoutRenderingLayer];
|
||||
}
|
||||
|
||||
- (void)layoutRenderingLayer {
|
||||
if (self.renderingLayer) {
|
||||
self.renderingLayer.frame = self.bounds;
|
||||
[self.renderingLayer layoutDisplayLayer];
|
||||
@@ -280,8 +285,6 @@ static const float earth_gravity = 9.80665;
|
||||
DisplayServerAppleEmbedded::get_singleton()->resize_window(self.bounds.size);
|
||||
}
|
||||
}
|
||||
|
||||
[super layoutSubviews];
|
||||
}
|
||||
|
||||
// MARK: - Input
|
||||
@@ -415,28 +418,10 @@ static const float earth_gravity = 9.80665;
|
||||
// our orientation which is not a good thing when you're trying to get
|
||||
// your user to move the screen in all directions and want consistent
|
||||
// output
|
||||
|
||||
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
|
||||
/// is a bit of a hack. Godot obviously knows the orientation so maybe
|
||||
/// we
|
||||
// can use that instead? (note that left and right seem swapped)
|
||||
|
||||
UIInterfaceOrientation interfaceOrientation = UIInterfaceOrientationUnknown;
|
||||
|
||||
#if !defined(VISIONOS_ENABLED)
|
||||
#if __IPHONE_OS_VERSION_MAX_ALLOWED < 140000
|
||||
interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
|
||||
#if defined(VISIONOS_ENABLED)
|
||||
UIInterfaceOrientation interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.effectiveGeometry.interfaceOrientation;
|
||||
#else
|
||||
if (@available(iOS 13, *)) {
|
||||
interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
|
||||
#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
|
||||
} else {
|
||||
interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
|
||||
UIInterfaceOrientation interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
|
||||
#endif
|
||||
|
||||
switch (interfaceOrientation) {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**************************************************************************/
|
||||
/* view_controller.h */
|
||||
/* godot_view_controller.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@@ -1,5 +1,5 @@
|
||||
/**************************************************************************/
|
||||
/* view_controller.mm */
|
||||
/* godot_view_controller.mm */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@@ -28,13 +28,13 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#import "view_controller.h"
|
||||
#import "godot_view_controller.h"
|
||||
|
||||
#import "display_server_apple_embedded.h"
|
||||
#import "godot_keyboard_input_view.h"
|
||||
#import "godot_view_apple_embedded.h"
|
||||
#import "godot_view_renderer.h"
|
||||
#import "key_mapping_apple_embedded.h"
|
||||
#import "keyboard_input_view.h"
|
||||
#import "os_apple_embedded.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
@@ -168,6 +168,16 @@
|
||||
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
|
||||
}
|
||||
|
||||
- (void)viewDidAppear:(BOOL)animated {
|
||||
[super viewDidAppear:animated];
|
||||
[self.godotView startRendering];
|
||||
}
|
||||
|
||||
- (void)viewDidDisappear:(BOOL)animated {
|
||||
[self.godotView stopRendering];
|
||||
[super viewDidDisappear:animated];
|
||||
}
|
||||
|
||||
- (void)observeKeyboard {
|
||||
print_verbose("Setting up keyboard input view.");
|
||||
self.keyboardView = [GDTKeyboardInputView new];
|
||||
@@ -35,7 +35,7 @@
|
||||
#import "app_delegate_service.h"
|
||||
#import "display_server_apple_embedded.h"
|
||||
#import "godot_view_apple_embedded.h"
|
||||
#import "view_controller.h"
|
||||
#import "godot_view_controller.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/dir_access.h"
|
||||
|
||||
Reference in New Issue
Block a user