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Merge pull request #42913 from Calinou/debanding-fix-brightness

Fix debanding slightly brightening the whole viewport
This commit is contained in:
Rémi Verschelde
2020-10-19 23:18:24 +02:00
committed by GitHub

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@@ -311,7 +311,8 @@ vec3 screen_space_dither(vec2 frag_coord) {
vec3 dither = vec3(dot(vec2(171.0, 231.0), frag_coord));
dither.rgb = fract(dither.rgb / vec3(103.0, 71.0, 97.0));
return dither.rgb / 255.0;
// Subtract 0.5 to avoid slightly brightening the whole viewport.
return (dither.rgb - 0.5) / 255.0;
}
void main() {
@@ -338,7 +339,8 @@ void main() {
color = do_fxaa(color, exposure, uv_interp);
}
if (params.use_debanding) {
// Debanding should be done before tonemapping.
// For best results, debanding should be done before tonemapping.
// Otherwise, we're adding noise to an already-quantized image.
color += screen_space_dither(gl_FragCoord.xy);
}
color = apply_tonemapping(color, params.white);